Halo Infinite could be great but I’m tired of waiting

The latest Halo Infinite roadmap is here, and so is the now-familiar cycle of emotions provoked by an update from 343 Industries. It goes something like this: excitement at a fresh collection of Halo Infinite news, reservation as you start to parse through that news, pleasant acceptance of a few good tidbits of information, worry as some of the updates start to seem a little concerning, then disappointment once you realize this is all you’re getting for the next six months to a year.

The latest Halo Waypoint update (opens in new tab) was especially upsetting in that regard, as we learned that season 3 is being pushed from November of this year to March 2023 and that 343 Industries is abandoning Halo Infinite split-screen co-op altogether. Naturally, players feel like the goal posts have yet again been moved – the fact that the couch co-op cancellation was quietly squirreled away in a 30-minute update video doesn’t help either. The most frustrating thing about all of this, however, is that Halo Infinite could be a great game – I just don’t want to wait for all these promised improvements anymore.

RIP couch co-op

(Image credit: Xbox Game Studios)

Halo 5 Guardians was the first Halo game to launch without couch co-op, with 343 scrapping the mode in part to ensure the game could reach 60fps. But a Halo game without split-screen co-op is a Halo game only in name, and fans of the franchise were vocal in their disappointment. As such, 343 Industries loudly and declaratively responded to the backlash. Studio founder Bonnie Ross took to the DICE Summit 2017 stage and discussed what the team had learned from the debacle. “It’s incredibly painful for the community and for us,” she said. “It erodes trust with the community as the community is part of our world-building … I would say for any FPS going forward, we will always have split-screen.”

I would say for any FPS going forward, we will always have split-screen

Bonnie Ross of 343 Industries in 2017

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